Games and Art some art - current - some more - some poems
East Germany 1981 Lone Wolf Video game (in progress) 2002 here Lone Wolf is an ongoing project that positions the video game as artwork. The development of Lone Wolf introduces the notion of the artist as games developer in an climate where the video game is ubiquitous and game genres, characters and communities are an intrinsic part of the social and conceptual landscape. Lone Wolf is a first person shooter set in 80's East Germany. ICOLS International Corporation of Lost Structures Global Art Collaboration here ICOLS is an artist driven, international cross cultural collaborative organisation whose members/contributors include artists, writers, film makers, scientists, poets, anthropologists, theorists, activists, art historians and practitioners from various other disciplines. ICOLS utilises as a structural device the dominant contemporary model of the corporate structure. Within this structure the department titles create contexts for analyses of history and projections for the future. ICOLS is directed by the Artists Suzanne Treister and Bronia Iwanczak. Space Software This Side of Infinity Installation 2002 here Commissioned for the touring group exhibition "It's Wrong To Wish On Space Hardware" February 2002. This Side of Infinity consists of two works: "Memoirs of a Space Cowboy" and "Leaving Venus" - relating to the return journey from a frontier mission to Venus . The work is also published in the book "It's Wrong To Wish On Space Hardware" (Cornerhouse 2002) PRPS Private Reveries Public Spaces Digital Art Project here Caroline Smith and I were invited to participate in PRPS as one of 11 groups of international artists. We developed "Firewall" a videogame research proposal for a project looking at the use of the videogame as a social tool. PRPS is an intervention in the development of new media networks and services. It introduces innovative and experimental work into the public sphere to challenge as well as to inspire companies, regulatory agencies and researchers involved in the design and building of the new media ecology. PRPS is a SoMa research project. Speed Boat Harbour Lights Speed boat demo here Harbour Lights was my first online 3D environment using the (then new) Shockwave 3D environment. The idea was to develop a search and rescue game with tasks around the harbour and missions out to sea - one day! Model Railway Loco Model railway game 2001 here Loco arose out of the necessity to fulfill a 30 year hole in my development. As a child, my parents bought me a metal train set from a local Jumble Sale. Whilst it was at one time a gleaming, working, Hornby railway set, by the time I inherited it, it was battered and unuseable. The track sections refused to fit together, the engine had no working motor and several of the rolling stock wheels were missing. It was, on reflection, worse than having no train set at all. It remains in the same box in my parents attic. It remains in the same box in my memory. Loco was licensed to Gullane Entertainment for use as a Thomas the Tank Engine railway Game. Digital Theatre Onde Fica - A Season in Hell Online Theatre/Performance Space - 2001 here Habbo Hotel is an online 'toon' chat environment http://www.habbohotel.com . Onde Fica was a room within the Hotel, run by Liquid. Every Wednesay for 9 weeks, habbos (residents) would fill the room for an hour and give performances in the Onde Fica performance space. The worlds first chat room performance space. The last Onde Fica was run as a live broadcast at a nightclub in the East End. Online Games Some mini games and teasers. here Here are some of the more enjoyable online games and viral projects I made up and built from 1998 to 2001 (excuse the cross-links). More A few more ideas here... Text Some Poems here... Contact me here © John Paul Bichard 2002 |
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