| JOHN PAUL BICHARD | |
| More Work Art, Digital Games, Installation, Photography, Research This page is now hosted on Ideal Milk |
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| ART & GAMES - MORE WORK - SOME POEMS - ABOUT ME - HYDROPIA |
| Onde Fica | 2001 - Chat room performance space Habbo Hotel is an online 'toon' chat environment http://www.habbohotel.com . Onde Fica was a room within the Hotel, run by 'Liquid'. Every Wednesay for 9 weeks, habbos (residents) would fill the room for an hour and give performances in the Onde Fica performance space - the worlds first chat room performance space. The last Onde Fica was run as a live broadcast at a nightclub in the East End. |
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| Firewall | 2002 - Digital Games Research Project "Firewall" was a digital game research proposal looking at the use of the videogame as a socialogical tool. It was commissioned by Proboscis as part of the Private Reveries Public Spaces project. |
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| Liquid Idea | 2000-2002 - Online Games Creative partnership comprising the writer Caroline Smith and myself. Ran from 2000 to 2002 during which time I developed online games and solutions for clients such as Warner Brothers, Take2, Gullane, Unwired Stuff |
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| Staying In to Play - the Mute Years | 1994 - 2001 - Games writer and editor My means of aquiring the best video games and consoles for 4 years as Mute magazines games editor. Games related writings and rantings from the Pilot issue to an Interview with Peter Molyneux in issue 15 See also Metamute |
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| Grand Theft Auto 2 - viral campaign
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1998 - Viral online project Conceived and produced one of the first major online viral campaigns for Take2/Rockstar: a two-stranded story that unfolded through teasers and online game fragments working directly with Rockstar's President Dan Hauser. Resulted in the hiring of an internet detective (it's a long story...). |
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| Artificial Horizons | 1998 - Videoame installation Video game installation at eh ICA that included a customised Quake level based on the ICA. Highlight of the show was seeing Sir Norman and Lady Foster fragging each other in a side-by-side Quake2 deathmatch - which they both unsurprisingly enjoyed. |
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| On a Clear Day | 1996 - Digital art project (8 installations + CD Rom) Collaborated with 7 artists in 1996 to develop and produce the UK's first games-based CD ROM by artists. This was shown on arcade machines in 8 major UK galleries including the Institute of Contemporary Arts and was sold to the Museum of Modern Art, NY. With artists: Pete Anderson, Fiona Banner, Clio Barnard, Adam Chodzko, Matthew Higgs, Georgina Starr and Suzanne Treister. |
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| Happy Families | 1993 - Text piece and Installation The first 19 years of my life in a series of 27 text pieces - Text based Installation exhibited in London and Brooke Alexander in NY. Also developed as a digital project for Artifice digital magazine. |
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| Ultraluxe Publications | 1992- 1997 - Publishing Company Founded and ran Ultraluxe Publications to publish and distribute artists books and digital artworks. Published 7 artists books and 2 digital artworks which are in the V&A, MOMA, the Tate and collections in Europe and Australia. |
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| e-mail john[at sign]hydropia.org |
